Ratchet & Clank: Rift Apart - Omni Wrench

The tool most likely to throw a wrench in Nefarious' plans! I was responsible for final texturing on Ratchet's omni-wrench.

-Initial modeling and texturing by Xavier Coelho-Kostolny.
-Further Modeling support by Marco Vellalpando: https://www.artstation.com/boxingmarco
-Concept art by Dave Guertin: https://www.artstation.com/daveguertin
-Character Lead Leroy Chen: https://www.artstation.com/leroychen