They say it takes a village to raise a Lombax. I had the extreme privelege to work on Ratchet during the development of Ratchet & Clank: Rift Apart. I was responsible for implementing Ratchet's face update, final texturing on his cowl, and polishing his fur and hair.
Many many people were involved in developing Ratchet:
-Initial modeling and texturing by Xavier Coelho-Kostolny
-Hair and Fur by Leroy Chen: https://www.artstation.com/leroychen
-Glove model polish by Marco Villalpando: https://www.artstation.com/boxingmarco
-Shader support by J Tuason: https://www.artstation.com/jtuason
-Concept art by Dave Guertin: https://www.artstation.com/daveguertin
-Character TD's: Sol Brennan, Adam Engel, Matt Tucker, and Austin Broder
Thank you to everyone who had a hand in bringing Ratchet to next gen, you are all sorcerers.