The Carnelian Coffer

"That top part looks fragile, try smashin' into it!" -Final words of the adventurers that last found The Carnelian Coffer.

Deep in a system of caverns, heavily guarded by possessed and demonic fauna, lies The Carnelian Coffer. It is unknown what is kept within the Coffer, but legends tell of an ancient demon that locked his soul away inside, an essence powerful enough to grant life immortal. Any attempts to access the contents of the chest are met with instant disintegration.

Done for the Texturing 2 course at Gnomon School of Visual Effects with Robby Branham. Responsible for all aspects.

Final Comp of The Carnelian Coffer.

Final Comp of The Carnelian Coffer.

I started with some thumbnail paintings of chest designs, drawing inspiration from some great games (Beath of the Wild, WoW, Destiny).

I started with some thumbnail paintings of chest designs, drawing inspiration from some great games (Beath of the Wild, WoW, Destiny).

I knew pretty early what my general composition would be so i did some more thumbs for that.

I knew pretty early what my general composition would be so i did some more thumbs for that.

First Week: Block-in, some basic lighting, and setting up my camera

First Week: Block-in, some basic lighting, and setting up my camera

Week 2: Modeling and pulling assets for the environment.

Week 2: Modeling and pulling assets for the environment.

Week 4: UVs done and a first pass on textures.

Week 4: UVs done and a first pass on textures.

Week 5: More texture work and playing with emissive passes and illumination.

Week 5: More texture work and playing with emissive passes and illumination.

After some feedback from my instructor it was clear I needed to redesign the top portion of the chest to help the initial read.

After some feedback from my instructor it was clear I needed to redesign the top portion of the chest to help the initial read.

Week 6: After more modeling to add the redesigned elements, I continued to work on the textures and did some basic post processing in photoshop.

Week 6: After more modeling to add the redesigned elements, I continued to work on the textures and did some basic post processing in photoshop.

Week 7: The raw final render before any post processing.

Week 7: The raw final render before any post processing.

The final image.

The final image.