I present to you the Scavenger Armor! This was one of my favorite armors to create for Ratchet & Clank: Rift Apart. I was responsible for creating the high-poly bake mesh as well as final textures and implementation into the game.
-Game-res mesh and initial texturing created by Lemon Sky Studios
-Concept art by Dave Guertin: https://www.artstation.com/daveguertin
-Character Lead Leroy Chen: https://www.artstation.com/leroychen
-Character TD Matthew Tucker